*my deck list is at the end of the article
I worked diligently on an original mill deck in standard for the past year, before and after Oath of Gatewatch and Eldritch Moon rotated out, and for the first time, won first place at my local tabletop gaming store, displacing my opponents' entire library into their graveyard. Mill decks are difficult to pilot because the typical mill deck doesn’t interact with the opponent. The player either fogs until victory or completely focuses on milling out the opponent by turn five. I've heard from many players that a mill deck in standard wasn't competitive, that there weren't "enough cards" in the current format. But I truly believe a mill-deck can be one of the most powerful methods of winning in any format; and in this article, I focus on the standard, after all the sets before Kaladesh rotated out. Mill decks tend to be strong against control decks. A control player usually doesn’t have the victory in the opening hand, or at least, they don’t cast the winning card or combination until later in the game. To the control player, the pace of the game against a mill deck feels like a mirror match another control deck. He might feel his removal spells are dead cards, or when the player sees a mill card, he’ll overlook it as a threat and not waste a counterspell on it. I can cast Fraying Sanity turn six with enough mana to protect it with a counter or discard spell, but most player allow the enchantment to resolve. With a blue-and-black deck, my opponents are more worried about perils like Torrential Gearhulk and Scarab God. Because of this element of surprise, I tend to mill out a player in game one.
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